class DamStunStick extends DamageType;

var float TraceRange;

defaultproperties
{
     TraceRange=100.000000
     DeathString="%o was stunned by %k."
     bArmorStops=False
     bLocationalHit=False
     bCausesBlood=False
     bNeverSevers=True
     FlashFog=(X=800.000000,Y=600.000000,Z=240.000000)
}
